Assassin is another Amiga exclusive 2D arcade action game, created by Team 17 in 1992. It is among the best Amiga exclusives, 'cause it's beautiful, very playable and with a few cool extra touches to the genre of action games.
Review
STORY / GAMEPLAY You play the role of a professional assassin, armed with a razor-edged boomerang as your main weapon. You are assigned to to kill a person called "Midan", but first you need to go through 5 levels facing multiple enemies that range from vicious dogs to wall mounted laser cannons, until you disable Midan's main power source. You have the ability to climb walls and walk on ceilings in order to move around and avoid enemies. I'd personally prefer some more weapon variety rather than this Sci-Fi like boomerang! I must warn you that the gameplay becomes boring sometimes but playing this game I was almost always curious to see what's waiting on the next level. Assassin is a great arcade action game that kept me spending a few hours of fun.
GRAPHICS / SOUND The graphics are great although they look a bit "empty" at the backdrops. The level details are, up to a point, adequate but, considering the Amiga's visual capabilities I would expect more here, despite the 50 FPS scrolling and animation (which is something standard for the Amiga games). The sprites are nicely drawn and they move with fast and smooth animation. The end level bosses are awesome, offering some of the best figures you'll possibly see in this genre of games! Now, regarding sound, the game features a great intro and main menu music, but lacks an in-game tune. Instead, the actrion is covered by a variety of high quality sampled sound effects that add to the game atmosphere a lot! Don't miss this one!
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Hardware information
Amiga 500/500+
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs